damned_nurses: (Male Nurse)
Day: Depending on the physical strength of a patient, a character might see a male nurse all the time or not at all. The adult male patients of C-Hall are the best candidates for being escorted by them, but if members of any other denomination prove troublesome, they'll soon find themselves with a large, sturdily-built man in white at either shoulder. The orderlies themselves are intimidating in stature if not demeanor, and seem kind and apologetic even when suppressing a patient with the brute force they were hired for. Of all the nurses, they seem the most genuinely oblivious of what's going on behind Landel's, and it's been rumored that one disclosed to patients how he and his peers tended to have strange dreams at night...

Night: Orderlies are a rare breed at night, a fact to be thankful for since they are the most dangerous nurses of all. A patient would be wise to run away at the tell-tale sound of their heavy footsteps and rattling chains, and wiser still to hide from the monsters that tend to build up an incredible amount of momentum when charging. Like mythical giants from ages long gone, male nurses are huge and incredibly strong, and their only detrimental attribute seems to be their slow reaction time in both body and mind. Between their tough hide and their bulging muscles, (the only two recognizable features, as they use the dark to mask more detailed points of their large bodies), they are by far the hardest nighttime employee to beat. However, their only discernible weakness lies in the fact that they do not act on their own: Much like the daytime, a CE will always accompany a male nurse, whose unique humanity among nighttime employees makes them ideal for shouting out orders to the hulking beasts. Interestingly, it's common knowledge that, once unprotected and unmasked, a CE is among the easiest of nurses to kill...

Male nurses are the hellish beings that escort patients to special counseling.

Illustration

Possible Dropped Items: vials of red fluid, vials of blue fluid, vials of black fluid; all three are marked: "two uses; to be administered by injection"

Rare Item: vial of clear fluid; marked: "one use; to be administered by injection; only effective under special circumstances"

Mod Note: Each of these has a different effect on patients, all of which are extremely potent. It is at your character's discretion whether or not he/she uses it, but once he/she does, you must contact a mod immediately, and we will fill you in on how your character will be affected by it. The effects will always disappear when your character wakes up in his/her room, so be aware that using your vial at the beginning of night shift will give you more time with its effects than if you use it later on. (Would more time be a good thing or a bad thing? You'll have to find that out for yourself.)

Mod-to-Other-Mods-Note: Detailed information concerning the effects of the vials can be found as a private entry in this journal following this one.
damned_nurses: (Classic Nurse 2)
Day: Calm Effect nurses might be the ones most obviously sinister during the day, which is understandable considering that they are only deployed when a patient is seriously misbehaving. Calm in tense situations to the point that they seem incapable of fear, they usually work in conjunction with male orderlies, determining what level of sedatives to draw into the syringes while the latter holds a patient down. To their credit, the CEs seem to give patients a chance to calm down in fear from the sight of sedatives before they actually make any injections, but naturally, patients tend to only become more hysterical at the sight of a needle, giving the CEs an excuse to use heavier drugs.

Night: CEs are more of a rarity at night than they are even during the day, but their concentration in deeper, darker places is obvious from the noxious gas that fills the basement halls. CEs are the ones who control the strength of the stuff, and the heavy quality of the toxic fog as well as the fact that it’s impossible to breathe makes tracking them down extremely difficult. Too often they use the gas to mask their movements as they sneak up behind their prey, leaving patients in a headache-inducing daze when they wake up in a random room on the other side of the Institute.

It should be noted that CEs have the dubious honor of being the only nurse that remains fully human at night, though their quick reflexes and apparent ability to breathe in their poison might persuade a fog-blinded patient to think otherwise.

Possible Dropped Items: minor painkillers; (aspirin, ibuprofen), small bottle of chloroform, gas antidote pill; (lasts one night)

Rare Item: lightweight gas mask; (when worn, allows patient to breathe comfortably in any gassed area with full range of movement, hearing, and vision)
damned_nurses: (Nightshift Nurse 1)
Day: Perhaps the most skilled of the Landel’s nurses, the MWs are also the ones who provide one of the services most helpful to patients. Tireless and sympathetic, they clean, set, stitch, and bandage any and all injuries as quickly and painlessly as possible. Still, the rate at which the cuts they tend to heal is a little too fast for comfort, and stranger still is the fact that they never ask where all of these gashes and fractures--which they’re experienced with tending to--come from in the first place.

Night: At night, MWs seem to use their medical knowledge to cause some truly nasty wounds, using finger-scalpels and syringe-arms to cut open patients and then inject them with substances that makes the first gashes all the more painful. Although the placements of their hellish limbs seem varied, they all display the same general features and work as an intelligent, organized pack to guard their territory. One-on-one, they tend to be easy targets. Two or more and their daytime forms might be treating a patient for a very long while.

Illustration

Possible Dropped Items: one of three possible fanny-pack first aid kits:

A: bandages, disinfectant, surgical glue; (can be used as a quicker alternative to stitches), syringe

B: bandages, burn ointment, cotton balls/swabs, syringe

C: bandages, splints, sling, syringe

Rare Item: key that can be used to open all storage cabinets within the Medical Wing

Mod Note: There’s a reason why this baddie drops such good items. As this type of nurse comes in a pack, you must defeat the pack instead of one single nurse to earn your spoils.
damned_nurses: (Classic Nurse 2)
Day: Although the Institute’s disturbingly chipper atmosphere seems to permeate all members of its staff during the day, cafeteria workers might pose the only notable exception. After all, it’s hard to even fake happiness even when serving the Institute's surprisingly good food.

Night: The unfulfilledness and misery of cafeteria workers seems to carry over into their night incarnations, when they take on forms similar to the dubious food they serve and the tools they use to serve it with. Their numbers are unpredictable and varied, though--between the coleslaw mass that bangs pots to deafen you and the woman with a butcher knife for an arm--they all seem to display an irritating kitchen theme.

Possible Dropped Items: knives, pans/pots, canned food/drinks

Rare Item: a container of vermin poison; (can be used against any animal-like creature, level of effectiveness depends on how much you use up and what size animal you're dealing with)
damned_nurses: (Modern Nurse)
Day: All smiles and cheer, the front desk nurses greet patients, doctors, and visitors alike, always ready to welcome anyone into the crisply clean halls of Landel’s Institute. Questions regarding directions or appointment times will always be returned with warm and knowledgable answers, though one has to wonder about the motivations of employees so eager to help navigate people into the bowels of a mental hospital.

Night: Front desk workers certainly are helpful at night... in trying to force patients into a darkness far more permanent than their current mental state. They turn materials that they use to assist others during the daytime--such as staplers, pens, pencils, scissors, and other seemingly benign objects--into instruments of pain and torture which they can make a part of their body in their attempt to guard your way in or out of the entrance.

Possible Dropped Items: scissors, x-acto knives, paper weights

Rare Item: key to one locked door; (chosen randomly, reusable)

Profile

damned_nurses: (Default)
The Nurses

October 2006

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